The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
28726 | 2020-11-17 01:12:30 | 90.93 | 97% |
27401 | 2020-11-06 02:24:31 | 78.12 | 97% |
22859 | 2020-09-06 22:38:34 | 66.84 | 96% |
19928 | 2020-07-27 14:19:17 | 74.15 | 94% |
7334 | 2020-03-19 17:50:41 | 75.94 | 95% |