The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1580 | 2020-03-10 23:16:26 | 78.62 | 96% |
145 | 2020-01-08 01:02:44 | 67.01 | 95% |
52 | 2019-12-24 12:54:42 | 71.82 | 95% |