The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
911 | 2019-04-05 20:22:57 | 92.76 | 96% |
841 | 2019-02-24 01:06:45 | 101.79 | 99% |
645 | 2018-10-25 21:23:02 | 83.66 | 97% |