The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
8347 | 2020-03-07 05:55:20 | 109.15 | 99% |
7207 | 2019-05-23 18:59:11 | 104.64 | 98% |