The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
3569 | 2020-10-08 12:08:52 | 64.07 | 97% |
3214 | 2020-10-01 23:13:37 | 70.56 | 97% |