The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1528 | 2018-05-04 17:27:36 | 83.45 | 97% |
902 | 2018-04-15 20:53:22 | 92.83 | 99% |
433 | 2018-04-06 14:00:00 | 75.74 | 95% |