Text race history for Antman (mastersushichef)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
1528 2018-05-04 17:27:36 83.45 97%
902 2018-04-15 20:53:22 92.83 99%
433 2018-04-06 14:00:00 75.74 95%