The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
11896 | 2020-07-05 10:31:10 | 85.81 | 97% |
2974 | 2019-08-31 02:59:47 | 78.84 | 97% |