The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
19819 | 2019-05-08 03:27:12 | 77.64 | 98% |
14247 | 2019-02-18 05:21:20 | 87.19 | 99% |
6013 | 2018-05-04 04:02:54 | 69.80 | 96% |
2339 | 2018-02-01 19:24:46 | 64.51 | 97% |