The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
216 | 2018-07-27 23:44:39 | 41.12 | 94% |
87 | 2018-07-17 20:22:12 | 45.22 | 96% |