The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
16601 | 2018-12-22 15:05:37 | 81.81 | 97% |
16506 | 2018-12-19 14:16:47 | 91.55 | 97% |
15755 | 2018-10-23 07:44:18 | 83.55 | 99% |
13874 | 2018-09-08 20:03:13 | 92.10 | 98% |
9440 | 2018-07-10 15:18:45 | 83.10 | 97% |
7387 | 2018-05-29 13:18:50 | 86.66 | 98% |
6906 | 2018-05-05 13:11:45 | 83.23 | 97% |
5199 | 2018-03-03 15:53:58 | 86.16 | 98% |
4727 | 2018-02-04 19:02:30 | 85.57 | 97% |
4440 | 2018-01-28 10:01:03 | 74.22 | 96% |
2826 | 2017-11-03 17:15:34 | 85.32 | 97% |