The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
15527 | 2020-11-02 21:37:34 | 118.03 | 97% |
12916 | 2020-10-01 22:09:46 | 114.84 | 97% |
10556 | 2020-09-16 21:03:39 | 117.44 | 98% |
9614 | 2020-09-05 01:42:22 | 129.35 | 99% |
8934 | 2020-08-24 00:13:05 | 130.42 | 99% |
7646 | 2020-08-11 19:41:32 | 105.99 | 96% |