Text race history for asdfjkl; (deskripper)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
15527 2020-11-02 21:37:34 118.03 97%
12916 2020-10-01 22:09:46 114.84 97%
10556 2020-09-16 21:03:39 117.44 98%
9614 2020-09-05 01:42:22 129.35 99%
8934 2020-08-24 00:13:05 130.42 99%
7646 2020-08-11 19:41:32 105.99 96%