Text race history for Demancer (demancer)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
20931 2018-12-28 11:14:18 102.79 99%
14827 2018-03-30 08:59:01 88.19 98%