The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
20931 | 2018-12-28 11:14:18 | 102.79 | 99% |
14827 | 2018-03-30 08:59:01 | 88.19 | 98% |