The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
4354 | 2020-08-15 13:31:33 | 54.93 | 98% |
3784 | 2020-08-06 18:14:52 | 51.91 | 97% |