The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
653 | 2020-08-02 07:06:18 | 64.22 | 95% |
566 | 2020-07-25 16:52:45 | 59.94 | 95% |