The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
7347 | 2020-03-18 15:00:34 | 87.98 | 95% |
2930 | 2019-03-23 10:42:59 | 94.46 | 98% |
2031 | 2019-02-19 10:09:29 | 81.24 | 97% |
1880 | 2019-02-13 10:04:11 | 95.98 | 98% |