The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
16419 | 2020-12-11 21:02:59 | 89.67 | 96% |
12440 | 2020-10-06 21:44:54 | 79.87 | 94% |
6349 | 2020-07-01 16:09:16 | 83.40 | 96% |