The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
14478 | 2017-11-06 21:14:10 | 115.95 | 98% |
13556 | 2017-08-30 16:16:51 | 117.33 | 99% |
9820 | 2017-06-20 18:07:53 | 119.03 | 99% |
9710 | 2017-06-19 16:32:00 | 106.08 | 98% |
8518 | 2017-06-07 17:00:54 | 111.08 | 98% |
7957 | 2017-06-02 19:44:45 | 121.18 | 98% |
7842 | 2017-06-02 16:55:47 | 118.19 | 98% |
5944 | 2017-05-12 20:35:32 | 117.88 | 98% |
4805 | 2017-05-03 14:47:10 | 111.66 | 97% |
3208 | 2017-04-19 18:43:42 | 110.85 | 96% |
3000 | 2017-04-14 16:43:52 | 98.96 | 94% |
2784 | 2017-04-13 20:38:49 | 96.88 | 93% |
1537 | 2017-03-30 17:44:03 | 99.29 | 92% |