The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
73878 | 2020-07-11 22:45:12 | 83.20 | 96% |
68218 | 2020-03-14 11:38:32 | 83.78 | 96% |
68059 | 2020-03-13 22:57:17 | 99.33 | 97% |
62439 | 2019-10-17 15:27:56 | 95.22 | 96% |
54003 | 2019-05-07 11:11:33 | 91.93 | 97% |
45111 | 2018-12-18 19:27:32 | 99.02 | 97% |
38469 | 2018-10-25 16:14:22 | 95.36 | 98% |
35828 | 2018-10-03 02:19:01 | 86.04 | 96% |
32777 | 2018-09-11 21:53:19 | 100.04 | 98% |
30172 | 2018-08-24 16:42:36 | 103.82 | 99% |
23965 | 2018-06-20 21:02:26 | 68.07 | 95% |
23729 | 2018-06-13 19:42:19 | 110.69 | 99% |
21285 | 2018-05-31 17:19:10 | 92.50 | 98% |
17035 | 2018-04-23 20:39:58 | 78.24 | 97% |
14844 | 2018-04-07 19:14:05 | 91.36 | 97% |
12627 | 2018-03-25 19:43:12 | 87.08 | 97% |
11847 | 2018-03-15 15:57:52 | 85.42 | 98% |
10970 | 2018-03-06 09:50:47 | 74.39 | 96% |
3755 | 2017-09-21 10:09:28 | 74.34 | 97% |