The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
4469 | 2018-03-17 05:18:21 | 71.91 | 96% |
4186 | 2018-01-20 00:19:07 | 77.23 | 96% |
1504 | 2017-05-02 01:51:50 | 57.64 | 89% |
1311 | 2017-04-23 17:06:04 | 57.70 | 91% |
1104 | 2017-04-13 14:36:56 | 62.27 | 91% |
924 | 2017-04-07 23:55:10 | 58.66 | 91% |
782 | 2017-04-02 06:33:19 | 53.69 | 89% |
445 | 2017-03-08 23:58:50 | 53.00 | 87% |