The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
42981 | 2020-05-06 04:06:16 | 93.71 | 99% |
35622 | 2019-12-27 04:54:32 | 91.10 | 99% |
31684 | 2019-11-05 19:29:25 | 86.94 | 98% |
26898 | 2019-09-06 03:47:05 | 86.80 | 98% |
21009 | 2019-05-28 03:31:26 | 88.82 | 99% |
17160 | 2019-04-01 03:44:49 | 88.93 | 99% |
15542 | 2019-03-06 04:21:54 | 94.57 | 98% |
12840 | 2019-01-29 05:21:59 | 84.25 | 97% |
2903 | 2018-02-09 03:39:41 | 74.23 | 98% |