The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
16081 | 2020-12-09 17:18:17 | 111.52 | 98% |
15431 | 2020-12-04 16:57:43 | 113.17 | 99% |
10180 | 2020-09-03 22:18:00 | 112.56 | 97% |
6314 | 2020-07-01 15:17:05 | 106.87 | 98% |
6197 | 2020-06-29 15:54:36 | 85.86 | 95% |
5879 | 2020-06-21 17:55:39 | 98.21 | 97% |
5408 | 2020-06-03 01:01:49 | 81.89 | 93% |
561 | 2019-03-19 18:23:01 | 83.32 | 97% |