Sometimes our thinking about an object is conditioned by viewing the object from some particular perspective. A racing bicycle, for example, may be considered fast for a bicycle, but slow for a means of transportation. At other times, our thinking is conditioned by the context an object is in. A particular person, for example, may be happy when operating as a mountain hiker, yet grumpy when operating as an airplane traveler.
Game | Time | WPM | Accuracy |
---|---|---|---|
52053 | 2020-04-28 03:11:09 | 158.28 | 99% |
51384 | 2020-04-24 08:43:16 | 154.64 | 98% |
50580 | 2020-04-19 19:59:00 | 121.51 | 97% |
45324 | 2020-03-27 20:16:13 | 169.14 | 99% |
32454 | 2019-09-16 11:15:47 | 126.60 | 96% |
32367 | 2019-09-14 21:01:21 | 139.86 | 97% |
28739 | 2019-08-13 12:58:21 | 159.22 | 99% |
27729 | 2019-08-08 06:02:59 | 160.83 | 99% |
15935 | 2019-06-05 16:34:14 | 131.57 | 98% |
12567 | 2019-04-30 17:23:21 | 133.83 | 98% |
10885 | 2018-06-16 19:50:39 | 146.92 | 97% |
10377 | 2018-06-04 14:06:47 | 159.26 | 99% |
9795 | 2018-05-29 11:55:10 | 154.24 | 98% |
8693 | 2018-05-21 12:25:01 | 146.97 | 99% |
5696 | 2018-04-22 20:25:39 | 154.45 | 98% |
474 | 2018-03-08 21:31:07 | 145.65 | 98% |