The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
917 | 2019-10-29 21:35:27 | 85.86 | 97% |
854 | 2019-02-25 22:15:35 | 93.93 | 97% |