The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
4263 | 2017-04-28 14:07:10 | 82.86 | 94% |
3592 | 2017-04-04 17:26:00 | 73.16 | 92% |
2488 | 2017-02-13 20:35:32 | 64.47 | 89% |
2304 | 2017-02-06 17:49:55 | 65.19 | 92% |