The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3838 | 2018-08-31 15:46:28 | 104.89 | 99% |
3454 | 2018-05-24 12:29:01 | 98.93 | 98% |
118 | 2017-03-06 10:07:39 | 85.87 | 93% |