The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
13978 | 2017-09-29 15:20:16 | 127.56 | 100% |
13122 | 2017-08-07 21:15:56 | 107.12 | 98% |
9467 | 2017-06-16 17:24:51 | 129.39 | 100% |
7966 | 2017-06-02 19:51:57 | 104.48 | 95% |
7159 | 2017-05-23 21:13:12 | 121.78 | 97% |
6595 | 2017-05-18 19:27:12 | 115.50 | 96% |
6479 | 2017-05-17 20:45:35 | 103.55 | 93% |
5423 | 2017-05-09 14:18:47 | 117.01 | 97% |
4062 | 2017-04-27 18:44:02 | 115.78 | 96% |
3452 | 2017-04-21 17:59:16 | 113.79 | 97% |
3344 | 2017-04-19 21:40:41 | 119.90 | 99% |
2609 | 2017-04-13 17:09:16 | 126.56 | 100% |