The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
12974 | 2020-11-17 00:28:13 | 98.72 | 99% |
12318 | 2020-11-06 11:53:47 | 103.78 | 99% |
6822 | 2020-08-15 13:47:18 | 88.61 | 99% |
5237 | 2020-06-17 18:05:35 | 83.19 | 97% |
4483 | 2020-06-03 21:37:23 | 67.95 | 96% |