The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
2910 | 2019-11-01 14:14:50 | 64.18 | 96% |
1697 | 2019-09-30 17:43:57 | 53.77 | 94% |