The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
46154 | 2020-07-13 03:28:45 | 91.80 | 99% |
45605 | 2020-06-26 04:19:58 | 96.23 | 98% |
43127 | 2020-05-08 03:47:58 | 92.88 | 99% |
40205 | 2020-03-11 04:07:59 | 80.57 | 97% |
38148 | 2020-02-07 03:18:28 | 94.80 | 99% |
34959 | 2019-12-15 05:21:52 | 90.06 | 99% |
34123 | 2019-12-05 05:03:46 | 78.58 | 97% |
33483 | 2019-11-27 05:07:37 | 76.21 | 96% |
33039 | 2019-11-21 05:36:19 | 86.47 | 99% |
23034 | 2019-07-05 04:52:28 | 84.50 | 98% |
15860 | 2019-03-13 03:43:48 | 83.89 | 98% |
5641 | 2018-04-26 03:45:15 | 88.02 | 100% |
4274 | 2018-02-24 05:04:38 | 73.29 | 97% |
2244 | 2018-01-31 04:53:59 | 71.71 | 97% |