The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
970 | 2017-07-29 03:40:34 | 66.69 | 98% |
314 | 2017-01-19 14:59:38 | 53.89 | 93% |