The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
9492 | 2017-06-02 19:52:04 | 86.14 | 95% |
9207 | 2017-04-04 16:35:31 | 78.73 | 93% |