The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
26336 | 2019-03-29 00:06:12 | 152.92 | 99% |
24964 | 2019-03-05 18:36:39 | 143.62 | 98% |
19316 | 2019-01-10 04:59:35 | 151.99 | 100% |