The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3890 | 2019-11-29 14:43:24 | 93.90 | 99% |
2825 | 2019-11-08 17:23:57 | 87.38 | 98% |
2554 | 2019-11-06 20:57:53 | 81.49 | 98% |
2320 | 2019-11-01 17:44:27 | 80.74 | 97% |