The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3801 | 2020-06-22 18:01:59 | 104.84 | 99% |
3462 | 2020-06-16 00:02:04 | 124.05 | 100% |
1571 | 2020-05-13 18:37:36 | 105.44 | 99% |