Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating.
Game | Time | WPM | Accuracy |
---|---|---|---|
58 | 2011-07-01 02:46:49 | 23.37 | 92% |
49 | 2011-07-01 02:30:24 | 25.12 | 95% |
28 | 2011-07-01 01:47:48 | 23.92 | 97% |