Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating.
Game | Time | WPM | Accuracy |
---|---|---|---|
560 | 2012-08-31 07:05:04 | 44.44 | 97% |
328 | 2012-05-17 06:25:31 | 37.22 | 94% |
250 | 2012-05-10 04:58:59 | 44.17 | 80% |
33 | 2012-04-13 04:05:22 | 24.58 | 87% |