Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
848 | 2011-10-22 10:42:35 | 60.75 | 90% |
819 | 2011-10-22 08:50:56 | 63.67 | 91% |
809 | 2011-10-21 14:02:00 | 57.91 | 87% |
798 | 2011-10-21 11:59:17 | 61.87 | 88% |