Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1574 | 2013-08-27 06:52:48 | 83.22 | 97% |
910 | 2013-05-10 08:47:38 | 81.66 | 99% |
877 | 2013-05-09 02:46:18 | 79.43 | 98% |
853 | 2013-05-08 02:22:14 | 73.90 | 96% |
803 | 2013-05-06 09:35:53 | 74.63 | 94% |
598 | 2013-04-26 10:12:34 | 72.21 | 96% |
413 | 2013-04-22 06:01:23 | 69.23 | 96% |
356 | 2013-04-18 06:15:19 | 69.05 | 96% |
94 | 2013-04-12 02:27:57 | 66.36 | 94% |
39 | 2013-04-11 07:55:27 | 57.19 | 93% |