Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2323 | 2011-04-02 07:20:58 | 61.70 | |
1845 | 2011-01-21 07:28:24 | 64.62 | |
1725 | 2011-01-07 06:43:46 | 53.28 | |
1251 | 2010-11-13 06:52:45 | 62.91 | |
967 | 2010-10-30 19:33:19 | 54.23 | |
486 | 2010-10-16 20:14:11 | 44.51 | |
342 | 2010-10-13 22:45:41 | 41.96 |