Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
654 | 2010-03-26 12:08:10 | 32.39 | |
533 | 2010-03-21 10:45:36 | 35.39 | |
515 | 2010-03-21 07:00:05 | 31.98 | |
510 | 2010-03-20 15:10:01 | 31.61 | |
437 | 2010-03-20 04:52:54 | 35.50 | |
388 | 2010-03-19 16:25:09 | 36.26 | |
374 | 2010-03-19 05:18:47 | 34.24 | |
337 | 2010-03-19 02:45:34 | 32.89 | |
307 | 2010-03-18 16:17:45 | 30.24 |