Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3519 | 2012-02-24 16:45:53 | 64.32 | 92% |
3295 | 2011-05-04 16:14:45 | 63.88 | 97% |
2403 | 2010-05-15 14:24:27 | 67.18 | |
1612 | 2010-03-26 14:47:45 | 56.36 | |
1341 | 2010-03-16 17:17:23 | 56.05 | |
1243 | 2010-03-09 10:53:50 | 61.52 | |
1217 | 2010-03-07 03:13:46 | 55.27 | |
780 | 2010-02-24 15:11:50 | 53.77 | |
572 | 2010-02-11 05:16:46 | 44.83 | |
384 | 2010-01-30 14:08:01 | 43.64 |