Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2937 | 2014-06-04 05:28:08 | 123.53 | 99% |
2581 | 2012-09-09 19:55:47 | 121.81 | 99% |
2454 | 2012-09-04 04:18:09 | 126.92 | 100% |
2440 | 2012-09-03 05:45:01 | 108.17 | 97% |
1449 | 2009-08-12 12:32:11 | 94.39 | |
1318 | 2009-08-03 02:09:28 | 122.69 | |
1260 | 2009-08-02 19:51:52 | 103.34 | |
1053 | 2009-06-14 19:14:20 | 110.08 | |
976 | 2009-06-11 12:37:06 | 100.43 | |
793 | 2009-06-09 19:25:59 | 117.73 | |
698 | 2009-06-08 14:42:44 | 108.28 | |
549 | 2009-06-07 08:24:52 | 113.09 | |
466 | 2009-06-06 07:16:58 | 86.41 |