Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
508 | 2012-02-16 19:31:24 | 64.82 | 80% |
320 | 2012-01-10 14:39:37 | 73.02 | 88% |
156 | 2011-09-23 14:18:36 | 70.10 | 83% |
28 | 2011-09-02 12:00:07 | 83.81 | 90% |