Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6999 | 2014-09-16 02:35:19 | 63.72 | 94% |
6388 | 2014-09-06 17:08:56 | 68.84 | 96% |
6292 | 2014-09-04 19:41:56 | 68.29 | 94% |
5602 | 2014-08-23 09:56:36 | 63.82 | 96% |
5545 | 2014-08-22 08:35:41 | 61.14 | 94% |
5378 | 2014-08-20 00:41:50 | 76.28 | 100% |
5145 | 2014-08-14 10:58:55 | 63.87 | 94% |
4227 | 2014-07-11 17:57:05 | 69.99 | 100% |
4145 | 2014-07-11 01:23:38 | 63.31 | 97% |
3822 | 2014-07-06 01:39:02 | 67.67 | 97% |
3180 | 2014-06-24 01:35:06 | 72.17 | 99% |
3163 | 2014-06-23 23:57:30 | 67.49 | 96% |
2954 | 2014-06-18 23:35:29 | 61.58 | 94% |
2490 | 2014-06-12 14:20:18 | 61.37 | 95% |
2276 | 2014-06-04 01:45:08 | 63.63 | 96% |
1019 | 2014-05-14 08:22:58 | 58.68 | 95% |
1007 | 2014-05-13 23:41:15 | 64.30 | 97% |
977 | 2014-05-13 10:08:12 | 63.49 | 95% |
393 | 2014-05-04 03:31:46 | 59.51 | 95% |
373 | 2014-05-04 02:49:40 | 69.53 | 100% |