Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6305 | 2016-01-27 11:58:20 | 61.50 | 92% |
5376 | 2014-12-03 11:28:25 | 54.31 | 85% |
5077 | 2014-10-07 12:38:22 | 51.94 | 85% |
3817 | 2014-04-19 13:17:38 | 53.66 | 91% |
3515 | 2014-04-14 09:45:40 | 51.49 | 87% |
3475 | 2014-04-14 08:34:09 | 57.32 | 90% |
3221 | 2014-04-08 06:26:36 | 58.79 | 91% |
3219 | 2014-04-08 06:24:18 | 54.34 | 89% |
2680 | 2014-03-26 21:08:13 | 47.85 | 90% |
1925 | 2014-03-14 16:13:37 | 44.63 | 90% |
695 | 2014-02-24 10:09:16 | 41.94 | 87% |
585 | 2014-02-23 07:44:48 | 38.58 | 86% |
502 | 2014-02-22 12:21:07 | 48.09 | 95% |