Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
193 | 2009-02-12 09:25:57 | 136.22 | |
180 | 2009-02-12 09:14:30 | 139.80 |