Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4984 | 2017-09-26 23:28:25 | 69.74 | 98% |
4168 | 2015-08-31 22:04:08 | 68.74 | 97% |
4166 | 2015-08-31 16:23:53 | 69.61 | 98% |
3842 | 2015-02-10 14:50:43 | 78.98 | 99% |
3578 | 2015-01-14 16:17:54 | 75.08 | 100% |
3041 | 2014-12-09 11:51:46 | 67.64 | 98% |
2853 | 2014-12-01 13:56:35 | 65.62 | 97% |
1516 | 2014-09-29 01:50:27 | 53.22 | 95% |
1309 | 2014-09-26 23:22:09 | 58.63 | 96% |
940 | 2014-09-24 23:06:22 | 53.56 | 96% |
732 | 2014-09-22 13:11:56 | 50.50 | 96% |