Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4723 | 2013-10-20 15:23:48 | 88.19 | 97% |
4555 | 2013-10-20 12:42:51 | 102.10 | 99% |
4433 | 2013-09-10 08:04:03 | 84.04 | 100% |
4375 | 2013-09-10 03:06:47 | 102.87 | 98% |
3701 | 2013-07-04 03:45:07 | 111.58 | 100% |
3580 | 2013-07-04 01:31:51 | 121.71 | 100% |
3174 | 2013-02-16 03:57:09 | 100.37 | 100% |
3004 | 2012-12-06 04:02:20 | 74.87 | 94% |
2195 | 2011-12-15 23:06:47 | 114.98 | 100% |
2073 | 2011-12-13 23:44:21 | 117.53 | 98% |
1274 | 2010-09-29 07:45:16 | 106.92 | |
1210 | 2010-09-29 02:58:35 | 114.18 | |
1056 | 2010-09-25 06:08:50 | 114.82 | |
975 | 2010-09-23 20:28:04 | 119.68 | |
878 | 2010-09-22 08:58:01 | 80.31 | |
834 | 2010-09-22 06:20:36 | 103.76 | |
723 | 2010-09-18 02:16:28 | 86.73 | |
544 | 2010-09-15 06:16:28 | 102.81 |