Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1294 | 2010-08-05 08:32:52 | 78.09 | |
1165 | 2010-04-11 11:50:08 | 83.23 | |
273 | 2010-02-26 05:51:07 | 72.22 | |
64 | 2010-02-02 16:40:30 | 71.66 |