Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4137 | 2012-06-16 15:49:29 | 63.66 | 93% |
2711 | 2012-03-25 03:29:22 | 53.22 | 90% |
2467 | 2012-03-20 10:19:01 | 81.25 | 98% |
2344 | 2012-03-17 08:26:37 | 82.17 | 97% |
2147 | 2012-03-13 08:58:01 | 49.34 | 84% |
1903 | 2012-03-07 05:31:10 | 70.70 | 96% |
1869 | 2012-03-06 09:34:50 | 66.37 | 92% |
1400 | 2012-02-24 11:02:38 | 70.01 | 93% |
1167 | 2012-02-15 06:44:08 | 67.78 | 94% |
774 | 2012-01-27 10:34:12 | 62.42 | 92% |
389 | 2011-12-28 17:25:56 | 56.31 | 92% |
325 | 2011-12-25 10:40:01 | 63.57 | 99% |